Tech planner: in-progress technologies, researchable dependency highlighting, required-by target drilldowns, tech support cost badges, and forgettable-tech maintenance impact
Savegame import now brings in in-progress research, per-tech progress, lab assignments, player research stats, church/proscribed-tech state, visible units, and visible structures
New Research Economy panel: labs, current/max research output, maintenance, net output, shortfalls, freeable maintenance, per-lab output, and per-tech next-turn research
Unit Stacks planner can filter savegame stacks by owner and send savegame stacks to combat sim with owner/location/structure context
Galaxy map now has a Forces panel summarizing units and cities by house and by planet
Planet map now handles savegame-visible units and structures more accurately, including owner-grouped surface unit markers and clearer empty states
Research graph now has Units Only and Unit Inputs layouts, plus tracker badges for known, target, in-progress, and proscribed techs
PBEM save-password recovery vault: register everyone's save and master passwords at game start, and recover a dropped player's password when the others all agree